Ghost in
the Machine (August
2004)
She
is the ghost in the machine. She is the human component in the
artificial. She is the connection between technology and biology. She
is the real in the unreal.
I
created the background
in Bryce, using a two globes, one inside the other, with some carefully
constructed materials. The model is a morphed version of Victoria 3.0
from DAZ with the addition of wavy hair. I created a new material for
the model, and used some carefully placed lights to create the ghostly
effect.
Software used:
Models used:
- Victoria 3.0
- Wavy Hair
- Morphs Pak
Detail Images:
This work is licensed under a